Throughout my schooling at DigiPen Institute of Technology in Redmond, WA, I have worked with a multitude of teams with multiple artists down to just myself being the only artist on a team. Working with such a wide scope of responsibility has taught me to coordinate and communicate effectively with my team members on deadlines, keeping the project in scope, as well as getting the most out of the look and feeling of the game on a tight deadline.This has also taught me to have the right work ethic. I believe "immersiveness" is key for games, and though it sometimes takes a bit to get to that point, I find it fun and intriguing the whole time.